v1.2: stability tweaks


hello CEREALMAN, enjoy your STABILITY UPDATES

  • fix a mac crash whenever the player dies
    • change to Godot’s “Forward+” renderer
    • I’m unsure how widespread the problem was, but this fixes the crash for the one person who reported it
    • other platforms might use less resources, now that the renderer is more modern
  • load all shaders on startup
  • better v1.0 save migration - easier to revert or troubleshoot if something goes wrong somehow
  • change death animation

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