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that's great ! interesting camera movement ! feel you in pico8 dev steps

thanks! I got really distracted in the weeds on this one… look at this incantation I made to only draw the part of the map that’s actually visible onscreen (based on the camera position, which is stored at 0x5f28,0x5f2a):


unfortunately (fortunately?) this has no performance benefit over just calling map(), ha.