welcome back, bubble cat. we have another situation, and this time you've only got 60 seconds

## > how to play:

• arrow keys: move
• X/Z: continue to next level
• ctrl-r: restart
• ctrl-m: mute

you don't have to full-clear every level -- skipping a level without clearing it just gives you a points penalty (-5 per remaining bubble)

## > code:

this game was made to fit inside two tweets; i.e. <560 characters of code. here's the full game, in 552 characters: (and no external sprites/sounds)

``````x=3y=3o={}m=0n=0p=circfill::_::z={}for j=1,13do
z[j]=rnd(49)\1end?"⁶!5f2cC"
while t()<60do?"⁶1⁶c"
b=btnp()q=b>15and"⁷fdc"d=sgn(n-m)u=x
if(n~=m)m+=d d+=6
p(32,32,60-t(),1)v=y?"⁶w⁶t"..m,24,27,4+d
if(b%16>0)s=b*.6&.75
if(not r)r,s=s
if(r)x+=cos(r)y+=sin(r)
w=x\7+y\7~=0
for j=#z,1,-1do
i=z[j]d=q and"-5"b=i\7*9a=i%7*9p(a+4,b+4,3,j|8)
if(y*7+x-x\7==i)w=del(z,i)d="+1"?"⁷d"
if(#z<1)d="+10"q="⁷egc4"
end?"★⁵8d🐱",x*9+1,y*9+3,7
if(w)x,y,r=u,v
for a in all(o)do
a-=1?unpack(a)
end?q or""
if(q)goto _
end?"⁷dafa"
::e::goto e``````

## > some code highlights:

• convert `btnp()` bitfield into movement: `b=btnp()if(b>0)s=b*.6&.75if(r)x+=cos(r)y+=sin(r)`
• buffered input: `if(not r)r,s=s`
• out-of-bounds check: `w=x\7+y\7~=0`
• animated score display: `d=sgn(n-m) if(n~=m)m+=d`
• collision checking: `if(y*7+x-x\7==i)`
• draw player: `?"★⁵8d🐱",x*9+1,y*9+3,7`
• animated score floaters: `for a in all(o)do a-=1?unpack(a) end`

## > full code history:

https://github.com/pancelor/bubble-cat

### Status Released Platforms Windows, macOS, Linux, HTML5 Rating Rated 4.2 out of 5 stars(6 total ratings) Author pancelor Genre Puzzle Made with PICO-8, Sublime Text Tags 2D, Arcade, High Score, PICO-8, Procedural Generation, Short, sizecode, Top-Down, tweetcart, tweettweetjam Average session A few seconds Inputs Keyboard, Smartphone Accessibility Color-blind friendly, High-contrast, Interactive tutorial, Textless

bubblecat_windows.zip 938 kB
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bubblecat_linux.zip 695 kB
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bubblecat_osx.zip 3 MB
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bubblecat_raspi.zip 2 MB
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