v1.4 fix crash


3 people have reported gary crashing on startup – unfortunate! even worse, they’re saying that gary is crashing their whole pc. this project uses some odd OS features (transparent windows etc) so things are bound to be a bit weird for some people, but crashing your whole pc is really bad. I’m sorry about that.

I looked at gary’s code and noticed some strange behavior – after he disappears, the timer to bring him back was running incredibly slowly. I changed the way that he disappears (the window now stays onscreen, just invisible and un-clickable) which fixed that issue.

So… the crash might be fixed now? I can’t verify it because it never crashed for me, but I fixed some weird behavior that was causing some other trouble, and I upgraded Godot to the latest version of the engine. Hopefully the crashes are fixed!

if gary still crashes after this update:

I can’t figure out what’s going on without more info!

  • what sort of computer do you have – windows 11, mac, etc? how old is it?
  • send me the godot.log file:
godot.log file location
  • Windows: %APPDATA%\Godot\app_userdata\gary\logs\godot.log
  • Linux: ~/.local/share/godot/app_userdata/gary/logs/godot.log
  • macOS: ~/Library/Application Support/Godot/app_userdata/gary/logs/godot.log

thanks! and sorry for the trouble

Files

gary-linux.zip 26 MB
Version 10 2 days ago
gary-linux_arm64.zip 26 MB
Version 2 2 days ago
gary-windows.zip 33 MB
Version 7 2 days ago

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