v1.4 fix crash
3 people have reported gary crashing on startup – unfortunate! even worse, they’re saying that gary is crashing their whole pc. this project uses some odd OS features (transparent windows etc) so things are bound to be a bit weird for some people, but crashing your whole pc is really bad. I’m sorry about that.
I looked at gary’s code and noticed some strange behavior – after he disappears, the timer to bring him back was running incredibly slowly. I changed the way that he disappears (the window now stays onscreen, just invisible and un-clickable) which fixed that issue.
So… the crash might be fixed now? I can’t verify it because it never crashed for me, but I fixed some weird behavior that was causing some other trouble, and I upgraded Godot to the latest version of the engine. Hopefully the crashes are fixed!
if gary still crashes after this update:
I can’t figure out what’s going on without more info!
- what sort of computer do you have – windows 11, mac, etc? how old is it?
- send me the godot.log file:
godot.log file location
- Windows:
%APPDATA%\Godot\app_userdata\gary\logs\godot.log
- Linux:
~/.local/share/godot/app_userdata/gary/logs/godot.log
- macOS:
~/Library/Application Support/Godot/app_userdata/gary/logs/godot.log
thanks! and sorry for the trouble
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gary
occasional desktop pet
More posts
- v1.2: windows compatibilityFeb 25, 2025
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