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excellent. The mechanics of the teleportation pipes are great (with the fall and teleportation sequences). The complex pipe patterns are hard to anticipate. The fact that it doesn’t go the same way depending on where you enter is great. It really makes me want to see this mechanic developed in a real video game.

thanks! making a game in this format now that I have some experience made me really really appeciate how useful it is for there to be an intelligent GM telling the player what happened. So, it might be quite hard to build a computer GM, but I have some ideas for how I want to try… Have you played the Hapland games? (from the flash era) That’s the closest thing I can think of to “this but as a videogame”