A short celeste map mod. It's built as a bit of a puzzle, meant to teach you one specific thing about the game's mechanics.

This doesn't require any advanced speedrunning tech (spike clips, corner jumps, etc) -- executing the intended solutions should be possible for anyone who's beaten celeste classic once or twice.

If you're trying something that seems too hard or only barely possible, try looking for alternatives!

> controls

  • arrow keys / Z / X: move / jump / dash
  • E: toggle screenshake

> credits

> map editor

I made this map to see how my custom map editor felt to use. I think it's pretty neat -- check it out! It lets you build much larger maps than the built-in pico-8 map editor.

> source code

You can find the source code on the pico-8 BBS

StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Rating
Rated 4.8 out of 5 stars
(6 total ratings)
Authorpancelor
GenrePlatformer
Made withPICO-8, Sublime Text
Tags2D, celeste, mod, PICO-8, Pixel Art, Short
Average sessionAbout a half-hour
InputsKeyboard, Gamepad (any)
AccessibilityHigh-contrast, Textless
LinksSource code

Download

Download
la-sal-windows.zip 995 kB
Version 1 Jan 20, 2022
Download
la-sal-linux.zip 745 kB
Version 1 Jan 20, 2022
Download
la-sal-osx.zip 3 MB
Version 1 Jan 20, 2022
Download
la-sal-raspi.zip 2 MB
Version 1 Jan 20, 2022
Download
lasal_v1.1.p8.png 47 kB
Version 1 Jan 20, 2022

Comments

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where's the reverse demohyper into dashbounce into dashless+ gameplay???

anyways just came to say that i love celeste (recently full cleared the entire strawberry jam) and this was really fun :)

All I'm saying is I wasn't expecting to see a Celeste Classic mod while looking through the "related games" section of various puzzle games and that's just a pleasant surprise
Also, I've beaten the game itself (and tried to speedrun /lh) plus like multiple way hard mods and like idek how to get the berry on 1200 rn

Nvm figured it out I was hung on somehow using that little walljump near the key to get by the spikes hel

The 1st level is already impossible to use. That’s PICO-8’s fault, because controls are uncomfortable

(+1)

Honestly liked this a lot, 700m was so hard for some reason but other than that it was a nice level of challenge although I did skip some heights with spike wall jumps but it was still fun. :D

(+1)

damn... super fun but 700m is killing me

Hey, This game is honestly fun to play. I really loved the aesthetics of the game. The camera shake and the controls of the game are really cool. The movement mechanics are awesome and the overall feeling of this game is quite impactful. Great Job! However, I felt really difficult to pass on level 3 which makes me rethink that the game difficulty progression is one thing you should look at. This is because this point truly ruins up the entire enjoyment. Rest everything is quite right in place. If you make more levels and slow progress on the difficulty curve then surely it's a great game to enjoy. 

oh, I’d love to be the person responsible for all that, but I’m not – this game is just a map mod for celeste! You’re in for a treat; go play it here!

Ohh cool. I played it before, it was awesome.