As a quick possibly too late heads up for anyone doing the daily puzzles in this today (May 31) is a great day to go for a high score, I cracked 500 on it which I hadn't done in a year or so of playing the original version.
Is there a way to reset the cart as if no-one has played it/unlocked anything? I noticed deleting the game and downloading a fresh copy doesn't seem to do it.
Not easily, but it’s possible with a bit of effort. I wrote a script and some instructions to help; leave a comment there or here if something’s unclear or you run into other issues
Okay it took a bit of doing but I got it to work (on my chrome at least it was under index.html, could never find a pico-8 heading anywhere). That seemed tricky to figure out, thanks for taking the time to do so and write it all out :)
I also play the original Make10 a lot, so I feel really happy to see it get a nice polish! The title menu and other features get added, but I love how it still keeps the simple feeling of jumping right into the game! Among the demos, I like MakeX! I enjoy how the numbers gradually increase and turn into your score—it feels great to play over and over to improve little by little. The way the cleared numbers fall down is fresh compared to before, and it makes the game easier to play. Make42... Make42!? Make 42!!!!!
What a wonderful surprise! I played the hell out of the original Make Ten and I even made my own version of it (mostly to remove the time constraint and make it playable on mobile).
You created so many different modes, it’s incredible! I wonder how many more modes didn’t make it into the final game, because it seems like you could have come up with at least a dozen more. :) Some of the modes resonated with me, while other didn’t. Some seem deeper than I thought (MakePeace evoked some rather unexpected feelings). It’s a really solid exploration of how far you can stretch one good mechanic.
Love it, so playful!
The stickers, juice and many variants introduce just the right amount of meta-progression / toybox discovery magic to hook the player. It feels awesome.
Now I need to find a way to get the full version working on my phone so that I can play in the toilets.
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As a quick possibly too late heads up for anyone doing the daily puzzles in this today (May 31) is a great day to go for a high score, I cracked 500 on it which I hadn't done in a year or so of playing the original version.
Is there a way to reset the cart as if no-one has played it/unlocked anything? I noticed deleting the game and downloading a fresh copy doesn't seem to do it.
Yup, the save data is stored externally; delete this file to delete your save data and start fresh:
~/.lexaloffle/pico-8/cdata/pancelor-make-ten-dx.p8d.txt
/Users/YOUR_NAME_HERE/Library/Application Support/pico-8/cdata/pancelor-make-ten-dx.p8d.txt
C:/Users/YOUR_NAME_HERE/AppData/Roaming/pico-8/cdata/pancelor-make-ten-dx.p8d.txt
Great, thank you!
Out of curiosity, does the demo progress carry over into the full game?
Not easily, but it’s possible with a bit of effort. I wrote a script and some instructions to help; leave a comment there or here if something’s unclear or you run into other issues
Okay it took a bit of doing but I got it to work (on my chrome at least it was under index.html, could never find a pico-8 heading anywhere). That seemed tricky to figure out, thanks for taking the time to do so and write it all out :)
I also play the original Make10 a lot, so I feel really happy to see it get a nice polish! The title menu and other features get added, but I love how it still keeps the simple feeling of jumping right into the game!
Among the demos, I like MakeX! I enjoy how the numbers gradually increase and turn into your score—it feels great to play over and over to improve little by little. The way the cleared numbers fall down is fresh compared to before, and it makes the game easier to play.
Make42... Make42!? Make 42!!!!!
Hi! We played your game on stream and really enjoyed it!
PRETTYY COOOL
What a wonderful surprise! I played the hell out of the original Make Ten and I even made my own version of it (mostly to remove the time constraint and make it playable on mobile).
You created so many different modes, it’s incredible! I wonder how many more modes didn’t make it into the final game, because it seems like you could have come up with at least a dozen more. :) Some of the modes resonated with me, while other didn’t. Some seem deeper than I thought (MakePeace evoked some rather unexpected feelings). It’s a really solid exploration of how far you can stretch one good mechanic.
this is a VERY good game! one thing that's missing and is an absolute must is a message when there are no more possible moves.
16 and 17 shouldnt be rendered in a almost invisible color, it makes me think they arent like tangible numbers when they are
This is so cool!! I love the creativity and variety on display. This is an awesome piece of game design
Love it, so playful! The stickers, juice and many variants introduce just the right amount of meta-progression / toybox discovery magic to hook the player. It feels awesome.
Now I need to find a way to get the full version working on my phone so that I can play in the toilets.
I love the blue goo mode ! so clever !
very interesting twists! I specially like Blue goo too, just wish 1s weren't also blue haha
thanks! oh, yes I was meaning to change that – the next update will have distinct colors for “1” and “-1”
Blue goo is genius ! I've already sunk many hours into the original, bought this immediately~