typefight (1/10)
a standard normal typing game
controls:
* a: a
* arrow keys: move/menu select/etc
* b: b
* backspace
* c: c
* d: d
* dash: -
* e: e
* enter: confirm/begin/etc
* f: f
* g: g
* h: h
* i: i
* j: j
* k: k
* l: l
* m: m
* n: n
* o: o
* p: p
* q: q
* r: r
* s: s
* space:
* t: t
* u: u
* v: v
* w: w
* x: x
* y: y
* z: z
made for day 1 of https://itch.io/jam/vmj2020, following this excellent theme:
I spent too long on this (I'll burn out if I try to polish them all this much), but it was less than one day!
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | pancelor |
Genre | Action |
Made with | PICO-8 |
Tags | 2D, Arcade, PICO-8, Short, Typing |
Average session | A few minutes |
Inputs | Keyboard |
Accessibility | Color-blind friendly, High-contrast |
Links | PICO-8 BBS |
Comments
Log in with itch.io to leave a comment.
Really clever game, the text effect is really impressive as well. I’m curious, did you do it with a shader or multiple sprites for each letter?
Thanks! I used pico-8’s
sget
andsset
to read and modify the pixels on the spritesheet. (so, essentially a shader, as far as I’m aware)Basically, when a word is typed, each letter has a chance to mutate by either gaining/losing pixels randomly, or “blobbing” together via a basic cellular automata
AHAHAHA I loved this, what a wild experience
th͢a̡n̸ks̶!!͏ ͡gl͟a̵d ̧y̢ou ͡l҉iked͘ ͝ìt :D͠