Wow, this is wild! Easy mode was pretty dang hard for me, but as you say, you were going for chaos--you achieved that for sure. Cool mechanical ideas with one button activating both claws, and having the claw that doesn't hit anything causing ingredients to stack up. Creative stuff!
these busy birds will eat almost anything that falls into their gullet -- what will you feed them? they have their preferences, but people food beats bird food any day of the week!
controls: x / left / right
this was made for the #ChainLetterJam! Patrick nominated me; I had fun playing Arithmetic Bounce (my high score on hard mode is 24!), so I decided to try making a game that would feel similarly chaotic.
I took inspiration from the fact that none of the target numbers in Arithmetic Bounce were inherently good or bad; their value changed depending on the current goal. This became the ingredient/recipe idea in linecook: specific ingredients are sometimes good and sometimes bad, depending on the current recipe. I also liked the chaos and time pressure caused by gravity in Arithmetic Bounce; I've gone for a slightly different but still chaotic spin by giving the player two grabber-claws that are a bit tricky to aim.
I'm planning to write up a blog post about the process of making this game, check pancelor.com sometime in the next few weeks if you're interested!
If nominated, you have two weeks to make a 1 minute game in some way inspired by the game that nominated you.
Once finished, put #ChainLetterJam in your game description, a link to the game that nominated you, and then nominate two other devs (or less or more, whatever, this isn't a chain letter where you die in three days if you don't).
All the previous games in this chain are:
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