Love what you did with the river and sieve maps :D
these busy birds will eat almost anything that falls into their gullet -- what will you feed them? they have their preferences, but people food beats bird food any day of the week!
a difficult, chaotic arcade game. now with local multiplayer support!
- left / right: move
- x / up: grab
- enter: pause menu (select "options" entry for volume controls)
- ESDF: movement keys for player 2
- 4 difficulty modes: "easy", medium, hard, and practice
- 3 different control schemes:
- local multiplayer
- two-handed singleplayer
- 4 challenging maps for 4 different flavors of gameplay
this was made for the #ChainLetterJam! Patrick nominated me; I had fun playing Arithmetic Bounce (my high score on hard mode is 24!), so I decided to try making a game that would feel similarly chaotic.
I took inspiration from the fact that none of the target numbers in Arithmetic Bounce were inherently good or bad; their value changed depending on the current goal. This became the ingredient/recipe idea in linecook: specific ingredients are sometimes good and sometimes bad, depending on the current recipe. I also liked the chaos and time pressure caused by gravity in Arithmetic Bounce; I've gone for a slightly different but still chaotic spin by giving the player two grabber-claws that are tricky to aim.
the continuation of this chain is: The Witch's Almanac
I wrote about this game's design here. tl;dr: if you allow your game systems to play out as physical processes in the game world, there's a lot more opportunities for the player to interrupt and cause surprising interactions
thanks for playing!
|Platforms||Windows, macOS, Linux, HTML5|
|Made with||PICO-8, Sublime Text|
|Tags||2D, Arcade, chainletterjam, Difficult, Food, Local multiplayer, PICO-8, Pixel Art, Short, Speedrun|
|Average session||A few minutes|
|Accessibility||Color-blind friendly, High-contrast, One button|
|Links||Blog, Lexaloffle BBS|
Click download now to get access to the following files:
- v2.1: practice mode, local multiplayer, and more!Jun 01, 2022
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Wow, this is wild! Easy mode was pretty dang hard for me, but as you say, you were going for chaos--you achieved that for sure. Cool mechanical ideas with one button activating both claws, and having the claw that doesn't hit anything causing ingredients to stack up. Creative stuff!