v1.1 - minimal bugfixes
I’ve had dinner and a long break; now that the pressure of the jam has passed I’ve noticed a couple major bugs; here are the fixes!
fix bad death logic with campfires - much more lenient now
dying at night was supposed to process every second, not every player input! whoops. should be much more lenient now
fix ocelots being too brave - need to spook every step, not every second
basically the opposite problem as above. it’s easier to scare away the ocelots now
fix cats dropping tools
an annoying bug I’d noticed before but didn’t know what was up; fixed now. (if they failed to move, they would drop their tool) (this caused some softlocks)
fix player sprite animation
frame 2 already existed (I made it during the compo) but it wasn’t showing up ingame because of a bug
fix win palette + broken sfx
simple graphics bug when you win
Get Ocelot Safari
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